DRACONIC NETWORK

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DRACONIC NETWORKOverview
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DRACONIC NETWORKStaff Panel
Network
Servers
Insights
Administration
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β€”β€”
β†—  shop.draconic.store

NETWORK OVERVIEW

What needs attention

ACTION QUEUE

Needs Attention

    Nothing needs attention right now. πŸŽ‰

    LIVE FEED

    Activity

      LIVE POSITIONS

      Live Map

      Select a server
      online watchlist flagged banned

      0 ONLINE

      Players

        PLAYER DATABASE

        Players

        PlayerStatusServerPlaytimeLast seenFlagsActions
        No players found.

        MODERATION

        Reports

        TimeServerTypeReportStatusActions
        No reports captured yet.
        PlayerReportersReportsCheatLast reportActions
        Nobody with open reports in the last 7 days.
        TimeServerPlayerMessageRuleStatusActions
        Nothing flagged. Add rules under Settings β†’ Chat Rules.
        #PlayerTitleStatusItemsOpened byUpdatedActions
        No cases yet. Bundle reports, replays and bans into one evidence file per suspect.
        PlayerScopeReasonByIssuedExpiresStatusActions
        HOW MUTES WORK

        Mutes use Rust's built-in chat mute, so they can't be bypassed by a plugin reload. Because the game only holds a mute for connected players, the panel re-applies it automatically whenever the player rejoins or a server restarts. Timed mutes lift themselves.

        PlayerScopeReasonByIssuedExpiresStatusActions

        CHEAT DETECTION

        Replays

        STAT-BASED DETECTION

        Combat Outliers

        PlayerWhy flaggedFlaggedStatusActions
        No outliers flagged. Players with an abnormal headshot rate over a large sample get flagged and auto-recorded.
        PlayerServerTriggerStartedLengthSizeStatusActions
        No demos yet. Recordings start automatically on report spikes and combat flags, or start one with + Record.

        LIVE RCON & CHAT

        Live Console

        >

        GAME CHAT

        Chat

          πŸ’¬

          OPERATIONS

          Ops

          GAME UPDATES

          Rust & Oxide

          BROADCAST

          Announce Now

          WIPE MANAGER

          Scheduled Wipes

          ServerWhenKindSeed / SizeStatusByActions
          FULLY AUTOMATED

          Players get in-game warnings at 30/10/5/1 minutes. At wipe time the server stops, map/blueprint files are deleted (new seed applied if set), and the server starts back up β€” nobody has to be awake for it.

          RECURRING

          Scheduled Tasks

          KindServerScheduleMessage
          SERVER FPS
          PLAYERS ONLINE
          ENTITY COUNT
          MEMORY (MB)

          PRIVATE FILMING SERVER

          Cinematic Server

          Checking…

          LOADED RIGHT NOW

          β€”

          INVITE PEOPLE

          Join Details

          Change the password from the console below: server.password NEWPASS then server.writecfg

          SWITCH MAP

          Load a Map

          HOW MAPS WORK HERE

          On a server's BattleMetrics page, the seed and size are listed under its map details. Each seed keeps its own save. Switching to another map loses nothing, and loading a seed again brings back whatever was built on it. Seed and size recreate a past wipe exactly, as long as Rust hasn't changed how it builds maps since then. A force wipe can change what the same seed produces.

          Use this for custom maps. If RustMaps or BattleMetrics says a map is Custom, its seed won't recreate it and only the map's owner has the file. A .map file loads exactly the same even after Rust updates. Uploaded files appear in your Map Library; press Load there to switch. Pasted links can't contain &.

          YOUR MAPS

          Map Library

          NameMapLast loadedActions

          SERVER CONSOLE

          Console

          >

          QUICK REFERENCE

          Filming Toolkit

          Make someone an admin (run here, once):
          ownerid STEAMID64 "name" "filming" then server.writecfg

          Free camera (F1, in game): debugcamera toggles it Β· camspeed 0.3 slows it down Β· debugcamera_fov 40 Β· debugcamera_lock 1 / 0

          Save a shot: debugcamera_save shot1 and later debugcamera_load shot1

          Record a demo (F1): record takename, then stop when done. It's saved in your Rust demos folder. Play it with demo.play takename and film the playback with the free camera.

          Time of day during playback: admintime 12 Β· back to the recorded time with admintime -1

          Everyone: env.time 18 (here or F1)

          Skins (chat, anyone on the server): /skin opens the skin menu Β· /skinitem reskins something placed Β· /skincon skins a whole box Β· /skinteam applies your skin set to your team's items, so helpers can dress actors.

          Facepunch rule: paid and DLC skins only work for players who own them. Free workshop skins work for everyone. Don't hand out paid items to people who don't own them, or the server can be delisted.

          Building: creative mode is on for everyone, so building is free and has no placement or electricity limits. Decay is off, so sets don't rot between shoots.

          OXIDE

          Plugins

          PluginVersionAuthorStatusActions
          No plugins found β€” is RCON connected for this server?

          GROUPS

          Oxide Groups

          GroupActions

          SELECT A GROUP

          Members & Permissions

          Pick a group on the left to see its members and permissions.

          PERMISSIONS

          By Plugin

          PRESENTATION

          Servers Page

          β†—  View live page
          LIVE IMMEDIATELY

          The public servers page reads this file on every request, so saving here updates servers.draconic.store instantly β€” no rebuild, no restart. A timestamped backup is kept on every save.

          PAGE HEADER

          Intro

          β†—  View page

          TWITCH

          Creators

          COMMUNITIES & SPONSORS

          Partners

          LIVE IMMEDIATELY

          The public page reads this file on every request, so saving updates the partners page instantly β€” no rebuild, no restart. Live stream status comes from Twitch itself and refreshes each minute; the Twitch channel field must be the channel login (the name in its URL), not the display name. A timestamped backup is kept on every save.

          ADVANCED

          servers-meta.json

          BETTERCHAT GROUPS

          Chat Appearance

          GroupTagTag colourShow tagName colour
          HOW IT RENDERS

          Leave the tag blank (or untick "show tag") and the group gets no prefix at all β€” just the name in its colour. Tag colour and name colour are independent, so a rank can show an insignia while keeping the normal name colour.

          LIVE PREVIEW

          In-game Chat

          SAVING

          Writes oxide/data/BetterChat.json on every server and reloads BetterChat, so changes apply without a restart.

          LEADERBOARD PODIUM

          Top 3 Tags

          Loading…
          STACKS WITH RANKS

          The top three players on each server's wipe leaderboard get [1st] [2nd] [3rd] in gold, silver and bronze. It sits alongside a purchased rank rather than replacing it β€” [1st][β˜…β˜†β˜†β˜†]Name β€” and never overrides a staff or admin name colour. Membership re-syncs every 30 minutes.

          INSIGHTS

          Analytics

          UNIQUE PLAYERS / DAY
          NEW PLAYERS / DAY
          AVERAGE PLAYERS BY HOUR (UTC, LAST 14 DAYS)

          MOST DEDICATED

          Top Playtime

          #PlayerPlaytime

          TEAM OUTPUT

          Staff Activity

          StaffActionsBansKicksClosedLast active

          ADMINISTRATION

          Staff & Roles

          Staff Members

          MemberRoleOverridesLast loginStatusActions
          PER-STAFF PERMISSIONS

          Every account starts from its role, then Edit lets you grant or revoke individual permissions for that person only. Password policy: 12+ characters with upper, lower and a number.

          ROLE

          Role Defaults

          TimeStaffActionTargetServerDetailIP

          CONFIGURATION

          Settings

          DISCORD β€” ONE WEBHOOK PER EVENT

          Webhooks

          INTEGRATIONS

          APIs & Shop

          THRESHOLDS

          Alerts & Detection

          BUILT-IN CHAT FILTER

          Slur & Harassment Filter

          β€”
          NO SPELLING LISTS NEEDED

          Each entry is matched with leetspeak, accents, lookalike letters from other alphabets, zero-width padding, repeated letters and separators all decoded first β€” so slur, s l u r, s.l.u.r, ssslurrr and 5lur all match one word. Ordinary profanity and Rust trash talk are deliberately excluded so real reports don't get buried. Add server-specific patterns as custom rules below.

          CUSTOM PATTERNS

          Chat Rules

          PatternTypeNoteOn
          HOW RULES WORK

          Every chat message on every server is checked against these patterns (plain text = contains, regex = case-insensitive). Hits land in Moderation β†’ Chat Flags and fire the chat-flags webhook + push notification.